Summary:
Artie King attends Camelot Middle School with several other
cleverly named characters. When Artie is
able open a locker that no one else is able to open, he is challenged to a duel
– a Dodge-ball Duel. Artie’s group of friends, The Knights of the Lunch Table
will battle The Horde.
APA Reference:
Cammuso, F.
(2008). Knights of the lunch table: The dodgeball chronicles. New
York: Graphix.
Impression:
This graphic novel is clever and full of “punny” names that
link the tale to King Arthur and the Knights of the Round Table. This would be a great read for a middle
school student, especially one who likes the Camelot era. The artwork is appropriate for a middle
schooler and is full of movement and action.
Professional Review:
Arthurian
legend gets an update for young readers in this outstanding graphic novel.
During his first day at Camelot Middle School, Artie King opens a locker that
no one has ever been able to open; gets a pop quiz from his science teacher,
Mr. Merlyn; and offends both Principal Dagger and bully Joe Roman. Joe is the
leader of the Horde, a gang that happens to be the local dodgeball (a game
played here with the fervor of Texas football) champions. With his future at
Camelot riding on a challenge match, Arthur calls on new friends Wayne and
Percy, and gets a little assistance from that mysterious locker. References to
other versions of Arthurian legend are sprinkled throughout (such as mentions
of Camelot alumni Terry White and Tommy Mallory), but the funny, fast-paced
tale of young Arthur's quest to defeat the bullies stands well on its own. The
appealing illustrations are full of color, action, and life. Point new fans to
one of the many retellings of the deeds of the Round Table while they wait for the second volume in the
series.
Gallego, B. (2008). Knights of the lunch table. School
Library Journal, 54(7), 119.
Library Use:
This might be a good book for introducing the genre and explaining how to read the format.